Natural Goodbyes
Description
Compatible with Patch 1.129.39 (October 27, 2026)
📌 Description
This mod reworks the default “Say Goodbye” interaction to feel more natural.
In the vanilla game, saying goodbye often causes the other Sim to walk away, which can feel like you’re dismissing them rather than leaving yourself.
This mod overrides the original behavior and changes the goodbye interaction to:
- The Sim saying goodbye uses a farewell gesture chosen for the situation.
- After the gesture, they wave, and the other Sim waves back.
- The Sim saying goodbye then moves away. If your Sim is saying goodbye to a regular visiting NPC at home, the visitor leaves instead.
After leaving, you’re still free to decide what to do next: go home, stay nearby, or head somewhere else.
v2 is a major update, almost a complete overhaul. I’ve added quite a bit to make the “Say Goodbye” interaction more lively. Farewells now take the Sims’ relationship, emotions, age, and relevant traits into account. Your Sims might share a hug, a cheek kiss, or a romantic goodbye. When either Sim is experiencing strong negative emotions, or the conversation has become very awkward, they’ll use a simple wave instead.
Saying goodbye also means something when friends and family visit your Sim’s home. Saying goodbye to a regular visiting NPC now starts their departure from the lot, rather than just making them walk away while they continue to linger nearby.
I even added a dedicated icon to “Say Goodbye” to make it easier to spot in the interaction menu.
| Situation | Possible gesture | Required Pack |
|---|---|---|
| An ordinary farewell, strong negative emotions in either Sim, a very awkward conversation, or no other suitable special gesture. | Wave goodbye | Base Game |
| The recipient is Child or older and is going through certain stages of grief. | Offer comfort | Base Game |
| An Adult or Elder says goodbye to a teenage family member. | Hug It Out | Parenthood |
| An Adult or Elder says goodbye to a child in their family. | Tight hug | Base Game |
| Friends who are both Teen or older and meet the affection conditions. The Sim saying goodbye must not be Unflirty, Romantically Reserved, Socially Awkward, or turned off by Physical Intimacy. | Cheek kiss | Get Together |
| A teen who prefers masculine clothing says goodbye to an eligible teenage friend. | High five | Base Game |
| The Sim saying goodbye is not Flirty; the recipient is a spouse or promised partner who is Teen or older, or a fiancé(e) who is Young Adult or older. | Kiss their hand while holding it in both hands | Base Game |
| Saying goodbye to a teenage romantic partner. | Hold hands | Base Game |
| Partners with a Wholesome romantic dynamic, with a recipient who is Teen or older; or a non-Flirty farewell to a partner who is Young Adult or older and is not engaged or married. | Romantic hug | Base Game |
| Certain best-friend pairings, with a recipient who is Child or older; depends on the personality and walk style of the Sim saying goodbye. | Playful punch on the arm | Base Game |
| Family members with a Close dynamic: a Sim who is Teen or older says goodbye to a child. | Celebration gesture (kids-bike celebration) | Base Game |
| Partners with a Steamy romantic dynamic; the recipient is Teen or older. | Romantic gesture (Goose) | Lovestruck |
| Partners with an Unpredictable romantic dynamic, with a recipient who is Teen or older; or eligible dating, engaged, married, or promised partners who have shared a first kiss, are both Young Adult or older, and have a Flirty Sim saying goodbye. | Embracing kiss | Base Game |
| Partners with a Strained romantic dynamic; the recipient is Teen or older. | Romantic gesture (Tease) | Lovestruck |
| Certain close friends or family members, with a recipient who is Teen or older; also possible when saying goodbye to a toddler. | Loving hug | Parenthood |
| A Mean or Evil Sim, or a Sim in certain rebellious phases, says goodbye to an eligible Sim outside their romantic or close-family relationships. | Hand buzzer prank | Base Game |
| A Sim with the Bro trait, Energetic walk style, or Tough walk style says goodbye to an eligible non-romantic, non-close-family recipient who is Teen or older. | Bro hug | Base Game |
| Children who are friends and are not siblings. | Fist bump | Get Together |
Note: Some pack-specific animations also have an extra availability check. If the corresponding pack is missing, those gestures are skipped and the farewell can use another available animation that fits the Sims’ relationship and current situation. If no special gesture qualifies, they will still wave goodbye.
_

Notice: Some goodbye animations may leave the two Sims standing farther apart than expected. These animations use existing game resources rather than custom animations I created, and I haven’t yet identified the exact cause.
During development, I also found that the vanilla interaction gives the recipient a hidden buff called `Buff_ToldGoodbye_Invisible`. It restricts almost all of that Sim’s social interactions, including interactions with other Sims, rather than simply keeping the two Sims who just said goodbye from talking again for a while. This reminded me of an odd situation I occasionally saw in the previous version: after an NPC said goodbye to my active Sim, my Sim would stand idle, while the NPC might turn around and come back to interact again. The vanilla buff’s social restrictions may be one factor behind this unnatural behavior.
The new version instead uses a cooldown of four Sim hours between the two Sims to reduce those moments where they start chatting again right after saying goodbye. This new system does not restrict their interactions with other Sims, and of course you can still direct the two Sims to interact yourself.
⚠️ Override Notice and Requirement
This mod overrides the vanilla “Say Goodbye” interaction (`mixer_social_SayGoodbye_targeted_Friendly_alwaysOn`, Instance ID: 99778). It may conflict with other mods that modify the same interaction. Please use only one.
The animation availability checks and the cooldown for autonomous social interactions between the pair rely on Lot 51 Core Library, so please make sure it is installed.
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📌 模組說明
這個模組重新設計了遊戲原版的「再見」互動,使其行為更加自然。
在原版遊戲中,當玩家說再見時,往往是對方走遠,這在感覺上更像是在「把對方趕走」,而不是自己離開。
本模組覆蓋原版,將再見互動改為:
- 告別者說再見,依條件使用不同的告別動作。
- 動作結束後,告別者揮手,對方也會揮手回應。
- 告別者接著自行走遠;如果是在自己家中向一般來訪NPC道別,則由訪客離開。
離開之後,玩家仍可以自由決定下一步:回家、繼續逛,或前往其他地點。
v2是一次大更新,幾乎可以說是大修了。我增加了不少內容,讓「再見」互動更生動。現在Sims道別時,會依雙方關係、情緒、年齡及相關特質,使用不同的告別動作,可能是擁抱、貼面禮或浪漫道別;當任一方處於強烈負面情緒,或交談已經非常尷尬時,則會使用簡單的揮手。
另外,親朋好友來家裡拜訪時,「再見」也有了實質意義。對一般來訪NPC說再見後,會讓對方進入離開地段的流程,而不只是作勢走遠,實際上仍留在地段內。
最後,我甚至替「再見」互動加上了專屬圖示,讓玩家更容易在選單中找到它。
| 什麼情況 | 可能看到的動作 | 需要的DLC |
|---|---|---|
| 一般道別、任一方處於強烈負面情緒、交談非常尷尬,或沒有其他合適的特殊動作。 | 揮手道別 | 主遊戲 |
| 對方為兒童以上,並處於特定悲傷歷程。 | 安慰對方 | 主遊戲 |
| 成人或老年人向青少年家人道別。 | 擁抱(Hug It Out) | 生兒育女 |
| 成人或老年人向兒童家人道別。 | 緊緊擁抱 | 主遊戲 |
| 雙方為青少年以上的朋友,且符合親密互動條件;不善調情、浪漫保守、社交尷尬或對肢體親密反感的告別者不會選這個動作。 | 貼面禮/臉頰吻 | 同歡共樂 |
| 偏好男裝的青少年向符合條件的青少年朋友道別。 | 擊掌 | 主遊戲 |
| 告別者不是挑逗情緒:向青少年以上的配偶或承諾交往對象,或青年以上的訂婚對象道別。 | 雙手捧住手親吻 | 主遊戲 |
| 向正在交往的青少年戀人道別。 | 牽手 | 主遊戲 |
| 溫馨戀愛互動模式的戀人,對方為青少年以上;或告別者不是挑逗情緒,向青年以上、尚未訂婚或結婚的交往對象道別。 | 浪漫擁抱 | 主遊戲 |
| 部分摯友之間,對方為兒童以上;會依告別者的個性與走路風格篩選。 | 輕捶手臂打氣 | 主遊戲 |
| 具有親密家庭互動模式的家人之間,青少年以上向兒童道別。 | 慶祝動作(兒童騎車慶祝) | 主遊戲 |
| 具有火熱(Steamy)戀愛互動模式的戀人,對方為青少年以上。 | 特殊浪漫動作(Goose) | 怦然心動 |
| 難以預料(Unpredictable)戀愛互動模式,對方為青少年以上;或已接過初吻、雙方青年以上的交往/訂婚/婚姻/承諾關係,告別者處於挑逗情緒,並符合親密互動條件。 | 擁吻 | 怦然心動 |
| 具有緊繃(Strained)戀愛互動模式的戀人,對方為青少年以上。 | 特殊浪漫動作(Tease) | 怦然心動 |
| 部分親近朋友或家人之間,對方為青少年以上;也可能用於向幼兒道別。 | 友愛的擁抱 | 生兒育女 |
| 刻薄、邪惡或處於特定叛逆階段的角色,向符合條件的非戀人、非近親對象道別。 | 用掌心電惡作劇 | 主遊戲 |
| 具有哥兒們特質,或精力充沛、強悍走路風格的角色,向青少年以上、符合條件的非戀人與非近親對象道別。 | 哥兒們擁抱 | 主遊戲 |
| 兒童朋友之間,且不是兄弟姊妹。 | 碰拳 | 同歡共樂 |
備註:部分資料片專屬動畫也加上了額外的可用性檢查。沒有對應資料片時,這些動作會被略過,告別流程會從符合雙方關係與當下狀態的其他可用動畫中選擇;沒有符合條件的特殊動作時,仍會以揮手完成道別。
這次開發時,我還發現原版會讓接受道別的一方獲得隱藏buff:`Buff_ToldGoodbye_Invisible`。它會限制該人物幾乎所有社交互動,包括與其他人物的互動,而不只是讓剛道別的兩人暫時不再交談。這也讓我想到上一版偶爾出現的情況:NPC向我的主控人物告別後,主控人物站著不動,NPC卻可能又折返回來互動。原版buff對社交的限制,可能是造成這種不自然情況的原因之一。
新版改用兩人之間的4個遊戲小時冷卻,減少剛道別又主動聊起來的情況。這項新機制不會限制他們與其他人物互動,而玩家當然仍舊可以手動安排這兩人的互動。
⚠️ 覆蓋說明和必要模組
本模組採用override方式,會覆蓋遊戲原版的「再見」互動(`mixer_social_SayGoodbye_targeted_Friendly_alwaysOn`,Instance ID:99778)。若同時安裝其他修改此互動的模組,可能發生衝突,請擇一使用。
另外,動畫可用性檢查與兩人之間的自主社交冷卻機制依賴Lot 51 Core Library,因此請務必安裝。