Tombstone - Medieval Conversion
Description

The greatest CC ever! Three whole tombstones!
Yeah, it ain't much, but I guess I wanted it. I mean every little bit helps to make a unique graveyard, right? And maybe someone out there wants to make a Medieval graveyard.
Still, these weren't without challenge. The "Stone Square" (middle) one has it's UVs scrambled when I extracted it. Basically, although the UV map was intact, the UVs themselves were all wrong. How did I solve this? BRUTE FORCE! I opened the extracted mesh in Blender and a copy as well and put that on my second monitor. The I unwrapped the tombstone, figured out (basically) where all the UVs went and then - one by one - copied the X and Y co-ordinates for each one. FOR. EACH. ONE! Really, though, it didn't take lone. It's not very complicated and I have practice at this by now.